The card system isn't the only aspect that sets Paladins apart from its competitors. there's still a wealth of individual Champion customization to make your character play to your strengths I found myself wishing other games in the genre would "borrow" some of these elements as they really help to add a great layer of strategy to the shooter. It can all feel incredibly overwhelming during the early hours, but take the time to go through the Champions and their abilities and you'll soon start to feel right at home. You may find that a card that redirects a portion of enemy damage back at them, makes all the difference for your favourite Champion. The variety on these cards is somewhat staggering and will often lead to no two heroes being exactly the same at high level play. Simply change your cards to something that buffs this move. You may find that your Champion's main ability feels a bit under-powered for your play style. You unlock more of these cards as you level up your favourite Champions, opening up further opportunities to tweak your load-out to perfection. Each of these cards provides a specific buff or enhancement to the character's abilities. A card based load out system allows players to select six cards for their Champion at the start of a match. To achieve this, Paladins does something a bit different. While these classes aren't anything new to the hero shooter genre, there's still a wealth of individual Champion customisations to make your character play to your strengths. These Champions have the lowest health but are crucial in keeping the opposition on their toes. These characters focus on mobility and being able to quickly traverse the battlefield to get behind the enemy team to deal damage while they're distracted. Last but not least are Flank Class Champions. Support Class Champions feature life saving healing abilities and buffs and are crucial for any team to get a win. The Damage Class consists of Champions with high damage output and average health, perfect for skirmishes and big firefights. Front Line champions are designed to block enemy fire and disrupt enemy objective captures.
First up is Front Line, these function as the anchor of the team.
These characters, known as Champions are split in to four different classes. Paladins' roster consists of a whopping 37 characters for founders. Two weeks later and I'm still yet to play all of them, but I've definitely discovered favourites that I can see myself sinking some big hours in to in the coming weeks. I was lucky enough to get the Founders pack and was greeted by an overwhelming amount champions to try out. Dig a bit deeper however and Paladins really starts to shine. Enter Paladins, a hero shooter by Hi-Rez Studios that, at a glance, bears more than a striking resemblance to Blizzard's mammoth. But the novelty eventually wore off for me and I found myself getting a bit bored with the roster of heroes on offer. I got into Overwatch in a big way last year and it was pretty much all I played for about four months solid. Check it out and let me know what you think of it! Update: The free-to-play version is now up on the Nintendo eShop.